Channel TWo (CH2) is a new media art and design studio.

CH2 is loosely aligned with the concept of over-identification, Slavoj Žižek’s description of a tactic intended to reveal the hidden nature of dominant ideologies -- not by pointing to them but by becoming extreme forms of them. CH2 is named for the idea of “transmission” (Channel) and for the acronym of the people involved (TWo): Adam Trowbridge, Jessica Westbrook, and Oskar Westbridge. CH2 is focused on mixed up reality, media production, design, development, and distribution… authorized formats + unauthorized ideas, systems of control + radical togetherness.

CH2’s practice involves all aspects of research and production including conceptual development, coding, aesthetics, visual/sound/media design, networking/configurations, and technology development. CH2 productions generally intersect play-oriented interface with critical undercurrents. CH2 is interested in luck, levels, and trespassing through the contexts of landscape (in every sense of the term), interactivity, and augmented reality. The motivations underlying CH2 research/practice are aesthetic, social and political. CH2 uses media, game platforms, communication design ephemera, and mobile apps to reveal paradigms, complexity, contradictions, and cognitive dissonance.

professional activity
CH2 has received a number of new media awards including a Rhizome Commission, a Turbulence Commission, and a Terminal Net Art Commission. Recent CH2 projects include a multi-level playable virtual landscape installation with an accompanying scratch-off lotto card system; an infected 6-channel video, rss feed, and alternate reality game; an AR intervention of database error induced home invasions; a networked 2-channel virtual cornfield game installation; and a downloadable collection of computer viruses, inspired by a love story.